Binds on pick up...
A final round of equipment for the enterprising figurines of Clayland. From gifts to amulets, I've got 'em set.
Totem of Wave Demon Warding: Keeps water-based demons at bay. A rather niche application for sure, but handy in the Martine Kingdom of the Dammed.
Devil Pyre: Used by dark mages to summon devils. Ridding the area of this artifact requires a paladin or cleric of sufficient rank.
Soulfire Marker: Marks the path through the Lesser Spiritworlds. An extinguished marker is a sign that powerful spirits have crossed over into the material realm.
Eye of Insanity: Grants increased intelligence, perception, and psychic channeling. User will develop madness after prolonged use.
Amulet of Insight: Allows the user to complete higher level spells or complex persuasion techniques. Recharged with the light of midday.
Moneybag: Even the most exoteric adventurer needs something as mundane as a source of funds. Food, weapons, reagents, and exotic pets won't pay for themselves!
Elixir of Might: Drink to increase strength for a day. Do not mix with coffee or other stimulants.
Elixir of Healing: Drink to heal up to 10 life points. Not FDA approved.
Pyro Rune: Makes fire-based magical spells easier to cast. Will burn a hole in your pocket if not carefully managed.
Nature's Gift: Float down a gentle stream. In one to two days, you'll gain a temporary boost in nature-based magical abilities.
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