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Explorations in Clayland Part 35: Equipment 3

Binds on pick up...  

A final round of equipment for the enterprising figurines of Clayland.  From gifts to amulets, I've got 'em set.

Totem of Wave Demon Warding: Keeps water-based demons at bay.  A rather niche application for sure, but handy in the Martine Kingdom of the Dammed. 

Devil Pyre: Used by dark mages to summon devils.  Ridding the area of this artifact requires a paladin or cleric of sufficient rank.

Soulfire Marker: Marks the path through the Lesser Spiritworlds.  An extinguished marker is a sign that powerful spirits have crossed over into the material realm.

Eye of Insanity: Grants increased intelligence, perception, and psychic channeling.  User will develop madness after prolonged use.

Amulet of Insight: Allows the user to complete higher level spells or complex persuasion techniques.  Recharged with the light of midday.

Moneybag: Even the most exoteric adventurer needs something as mundane as a source of funds.  Food, weapons, reagents, and exotic pets won't pay for themselves!

Elixir of Might: Drink to increase strength for a day.  Do not mix with coffee or other stimulants.

Elixir of Healing: Drink to heal up to 10 life points.  Not FDA approved.

Pyro Rune: Makes fire-based magical spells easier to cast.  Will burn a hole in your pocket if not carefully managed.

Nature's Gift: Float down a gentle stream.  In one to two days, you'll gain a temporary boost in nature-based magical abilities.

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