Everything looks like a digital nail...
I've been working through Automate the Boring Stuff, a book about Python coding. It's available to read for free. At the end of Chapter 6, there is a bonus exercise on creating an AI bot to play Zombie Dice. This is in line with the genre of creating bots to run games automatically, AKA programming games.
This is not the first time I've run into the concept of programming games. In his book, Barking Up the Wrong Tree, Eric Barker talked about AI designed to play the game prisoner's dilemma.
That got me thinking, what sorts of problems in my wheelhouse could I design and test AI bots on? Ethically, of course, I'm not talking about unleashing Twitter bots to stir up trouble. This post is an attempt to come up with a list of such problems. Here we go.
- Generating grant applications
- Battery of Statistical Analyses (vs. ground truth)
- Analyze datasets (go through and determine variables and what to do with them)
- Applying for relevant Freelancer/Upwork jobs
- Instrumental music generation (measured by number of listens)
- Classification of medical/biological images (iconic ML application)
- Collecting relevant journal articles (match to actual journal article content?)
- Bioinformatics processes (speed, accuracy, flexibility)
- Drawing cartoons to order (based on text prompt)
- Coming up with topics for creative ideas
- Writing convincing blog headers (parsing through body of post and adding some flavor)
- Creating blog post thumbnails to order (select icons in PowerPoint and arrange with color scheme)
- Generate daily schedule (each, day each bot would offer up a schedule and I'd select the best)
- Selecting a Journal-Article-of-the-Day (each day, each bot would offer one up and I'd select the best)
- Selecting articles to use for Statistics Weekly (compare against my actual selection)
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